Monty's Dilemma
The Concept:
In a certain game show, a contestant is presented
with three
doors. Behind one of the doors is an expensive prize, behind the
others is nothing. The contestant is asked to choose a
door. The game show host, Monty, then opens one of the other
doors to reveal a that there is nothing behind it. The contestant is
then
asked if she/he would like to stick with the original door or
switch to the remaining door.
Instructions:
Choose a
door by clicking on it. Monty opens a door with nothing behind it, then
you are presented with a choice to either stick with the door you
originally picked or to switch to the other unopened door.
User the controls on the right side to run a number
of situations without having to go through the process of picking a
door and choosing to switch or to stay. Choose the number of trials to
run and what strategy to use, then click the Run Trials button. The results are
displayed in the table on the lower right.
Controls:
- Doors: Click on a door to choose it.
- New: Start a new simulation, ignoring the current experiment.
- Stay, Switch, Flip:
- Stay: Stay with the door you chose
- Switch: Change to the other unopened door.
- Flip: Flip a coin. If heads come up, you will stay with the
door you chose. If you get tails, you switch to the other door.
- Run Trials: Run simulated trials. You specify the number of
trials to run: 10, 100, or 1000. You choose the strategy to use for
every run: Stay, Switch, or Flip.
The Purpose:
What are the chances of winning if
you always choose to Stay? Switch? The results might surprise you.
Attempt to understand the underlying notions of statistics and
probability through various runs. The results, the number of wins, for
each strategy is shown in the table in the lower right corner. Use this
information to come up with an equation for the chances of winning.
Example Run:
The
contestant chooses door 2. Monty opens door 3 to reveal that there is nothing
behind it. Monty knows which door has the prize and always opens one that has
no prize behind it. Should the contestant
- Stick with Door 2?
- Switch to Door 1?
- Does it matter, i.e., could you flip a coin to decide?
Monty's Dilemma Extended:
Still
not sure why the results are not what you expected? We've extended the
idea of Monty's Applet to include more doors than 3. The concept is
still the same: Monty opens all the doors except the one you chose and
the one that contains the prize. Now you can try this same game
with many more doors. The simulation wth more doors should make it even
simpler to see how and why the probabilities for sucess have these
specific values.
The Simulation:
Original Monty's Dilemma
Extended Monty's Dilemma
Problems?
If you are having trouble
loading the
Applet, a possible solution is to update your Java Runtime Environment.
To update your JRE, go to SUN's Java Webpage
and follow the links to download the Java software.
If you are having problems using the
applet, please
notify Pavel
Safronov.
Please specify the applet you are
using, your web browser, operating system and the particular problem
experienced. Please be as detailed as possible.
References:
The original Monty's Dilemma Applet was the tool
used for a study by Jesse "Jay"
Wilkins and George Reese.
The pedagogical persuasiveness of simulation
in situations of
uncertainty, Proceedings of the
Twentieth Annual Meeting North American Chapter of the
International Group for the Psychology of Mathematics Education,
November 1998. Wilkins, J. L. M. & Reese, G. C. (1998). Vol.
1, (p. 411).
In the study we examined the effectiveness of this computer
simulation in changing students' decision-making in conditions of
uncertainty. For a copy of the paper contact Jay Wilkins at Virginia
Polytechnic Institute and State University.
The Monty's Dilemma problem has been the
subject of many articles. A few choice examples incude:
- Engel, E., & Venetoulias, A. (1991). Monty Hall's probability
puzzle. Chance, 4(Spring), 6-9.
- Morgan, J. P., Chaganty, N. R.,
Dahiya, R. C., & Doviak, M. J. (1991). Let's make a deal: The
player's dilemma. The American Statistician, 45(4), 284-287.
- Shaughnessy, M. J., & Dick, T. (1991). Monty's dilemma:
Should you stick or switch? Mathematics Teacher, 85(April),
252-256.
The probability underlying the problem is discussed in the following
texts:
- Konold, C. (1994). Teaching
probability through modeling real-world problems. Mathematics
Teacher, 87(4), 233-235.
- Shaughnessy, M. J. (1991).
Misconceptions of probability: From systematic errors to systematic
experiments and decisions. In A. P. Shulte & J. R. Smart (Eds.), Teaching
statistics and probability, 1981 yearbook of the National Council of
Teachers of Mathematics (pp. 90-100). Reston, VA: NCTM.
- Travers, K. J. (1981). Using Monte
Carlo methods to teach probability and statistics. In A. P. Shulte
(Ed.), Teaching statistics and probability (Vol. 1981 Yearbook,
pp. 210-219). Reston, Virginia: The National Council of Teachers of
Mathematics.
- Watkins, A. E. (1981). Monte Carlo
simulation: Probability the easy way. In A. P. Shulte (Ed.), Teaching
Statistics and Probability (pp. 203-209). Reston, Virginia: The
National Council of Teachers of Mathematics.
The
Credits:
Applet designed and coded by Pavel
Safronov.
Based on applet and activity by George Reese.
Contact at MSTE offices:
505
East Green Street, Suite 102
Champaign, IL 61820
Download the source code in txt
file: Dilemma
To run the source code, change the extension to
.java
Please e-mail me with comments, error reports or complaints you have
about the applet.