The Balance Applet is a game. There is a balance and 3 different shapes. The weight of one shape is given. The player is asked to find the other shapes' weights using the balance. (We added a TRY button that gives the truth value of an attempt.)
In all the activities of this applet students are working on The Illinois State Goal 6 : Demonstrate and apply knowledge and sense of numbers, operations, ratios and proportions. Especially compare and order whole numbers [6.a.2] and solve 1 and 2 steps problems involving whole numbers [6.b.2]
Working with the applet will also address ILS Goal 8. 8b: Interpret and describe numerical relationships using tables, graphs and symbols, and Goal 8d: Use algebraic concepts and procedures to represent and solve problems. Basic reading of a game frame involves translating a situation to numerical sentence and manipulating small numbers. (4 operations and sense of order) That is what is needed to play a Trial and Error Strategy.
Reading the Applet: This is a work sheet that takes frames of the game and a few number sentences that are supposed to describe what the frames represent. The student has to choose the right ones and support the choice with reasoning.An example is given.
Ex.1,2,3, From Game to Strategy: More reading of frames,this time the students have to produce the Math facts from the different frames. (From frames of equilibriums and from inequalities frames.)
From Game to Strategy Brings different Math to the game:
The idea of a Strategy, or Algorithm, introduces Reflecting and Planning to the
activity and with it more of Documentation and Presentation. On the basic level
we deal with State Goal 8.b: Interpret and describe numerical relationships
using Tables, Graphs and Symbols. But it gives opportunities to wider use,
more in line with the definition of solving problems (IL. Learning Standards
pg. 16): Recognize and investigate problems; formulate and propose solution;
support by reason and evidence.
When we ask that a strategy will be a written document we add a great communication component. This one is best achieved with teams work. We found that different ways of looking at things really pays off here in finding a strategy and the sharing clears ideas. The two are very important components for a complicated task like this one. [Bonus: those who don't get the ideas right away are great for "debagging" a strategy because they follow instructions, not intentions.]
We found 4 basic strategies:We found that most kids use combinations of the first 3 as their way to find the weights
On the strategies as a base we could build a rich mathematical research with reasoning and proofs as outlined by NCTM Pg.56: Make and investigate mathematical conjectures. Develop and evaluate mathematical arguments and proofs. Select and use various types of reasoning and methods of proofs. This supports also working on Ill's Goal 8: Using algebraic and analytical methods to identify and describe patterns and relationships in data, solve problems and predict results.
We could raise questions that require a wide and complicate search like:
Or we could deal with the same subjects by dividing the scope for the students
to sub questions like:
A1) When we look for one unknown weight where does the search ends?
A2) What will be the end of search point for some given examples? The answers
could be found either by simulating the process or by playing the balance
version that allows us to use our own input?
A3) What mathematical expressions could describe the relations among the 2
weights and the weight on each tray at equilibrium? We could make and
investigate conjectures.
Check them against the previous examples or by using the balance version that
allows us to use our own input. Or we could look for patterns on results
of A2 examples. ( Putting them on a table might help)
A4) What is the connection between the number of steps and the point of
equilibrium? (The number of steps is the sum of pieces used because we play by
adding one piece at a time.) The answer could be found by looking at patterns
or by reasoning.
A5) Having answers to the previous questions make us ready for the last step:
the number of steps for a full game is twice the number of steps of one search.
For the at most, (largest possibility) we check cases starting with the
biggest possible number, 9. (The result is 17 for half search or 34 for full
one.) With some tricks we might lower it a little.
A6) We could ask to show , by counter example, that a number (E.G. 11)
could not be an upper limit for steps of one weight search. This experience
could be a trigger for a meaningful search on these subjects with different
tools.
B1) The proof that the Strategy always works could be divided to 2 parts.
a): There is always, for any 2 whole numbers, a candidate for
equilibrium.(In fact there are always many such candidates) And b): Our way of
playing will take us to one of the equilibriums. (In fact it will take
us to the lowest one.)
Math Properties of a Strategy (Structured search version I) This is a
teacher's guide to search for answer to the research question: Suppose all
weights are integers smaller than 10, could we always end half search with less
than 15 steps. (Half search means search for one unknown weight) It includes
answers to the student version of this search.
Math Properties of a Strategy (Structured search version I.)
Students' Activities. Activities and questions that are designed to lead towards
solving the research question: Suppose all weights are integers smaller than 10,
could we always end half search with less than 15 steps. (Half search means
search for one unknown weight)The teacher could choose to work on the whole
project or use only parts of it.
Mathematics and Structured Search version I. This work sheet deals with
equilibrium point for given weights and it touches the question of how to check
a guessed answer without the TRY button. A simpler and shorter math activity on
Structured Search version I.
Proof that version I works.